This option will be enabled automatically when OpenVR is added to the Unity Virtual Reality SDKs. To enable body tracking with OpenVR for an avatar, SteamVR or OpenVR needs to be enabled in the Humanoid Control component. Legacy OpenVR is no longer supported.įor all Humanoid Control versions: Disabling SteamVR Support ensures that no code related to SteamVR is included in the build. In Humanoid Control v3 and higher, OpenVR needs to be enabled in the Edit Menu->Preferences->Humanoid->SteamVR Support. The action manifests are found in Assets/Humanoid/Scripts/Extensions/OpenVR/. Open VR 2: OpenVR support using action manifests and support for Skeletal Input.Open VR 1: legacy OpenVR support as in Humanoid Control v2.1 and earlier.In Humanoid Control v2.2 and higher, three options are available: In Humanoid Control v2.1 and earlier, OpenVR needs to be enabled in the Edit Menu->Preferences->Humanoid->SteamVR Support. Note: if both Oculus and SteamVR need to be supported in one build, make sure Oculus is listed higher than OpenVR in the Virtual Reality SDKs: Humanoid Control v2.1 and earlier OpenVR needs to be added to the Virtual Reality SDKs. Virtual Reality Supported needs to be enabled in Edit Menu->Project Settings->Player->XR Settings. HTC Vive, Valve Index, Oculus and Mixed Reality are supported through OpenVR. Unity versions 2020.1 and higher are supported through Unity XR. Humanoid Control v3 supports Unity 2017.4 LTS up to Unity 2019.3 Humanoid Control v2 supports Unity 5.6 up to Unity 2019.3. OpenVR is supported in the Humanoid Control VR, Plus and Pro packages Unity Information about the use of VRTK with Humanoid Control is found here. The Vive Trackers are documented separately. Note: Humanoid Control does not need the SteamVR SDK installed in the project because it uses the low-level OpenVR APII. OpenVR (SteamVR) can be used to support a wide range of HMDs, controllers and trackers.
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